James Bond: Blood Stone - Single Player Levels

With Bizarre Creations I worked on two levels for James Bond: Blood Stone. Both are on-foot levels which play out back-to-back toward the midpoint of the game.

The first level titled '2.2 - Not all fun and games' tasks Bond with infiltrating Stefan Pomerov's Siberian Refinery in order to discover what his plans are for the abducted scientists stolen research. The second level '2.3 Keep the car running' tasks Bond with destroying the refinery and escaping to the rear of the facility to meet up with Nicole.

Below you will find video playthroughs of both these levels, a selection of screenshots from in-game.

 

My input for both levels consisted of:

  • Level concept design
  • Layout design
  • including AI scripting and placement
  • Cover layouts
  • Building and maintain the level collision mesh and navigation mesh using Maya
  • Using in-house WYSIWYG tools to visually script: -
    • Stealth and combat encounter designs
    • Construct gameplay logic
    • Implement level streaming for performance
    • Implement audio, VO and some VFX placement
  • Creation and maintenance of all relevant level documentation to support the levels production, i.e. level design documentation/walkthrough and asset list.
  • Fixing gameplay and performance bugs

Below are a selection of screenshots from both levels.